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[书籍] Distributed Game Development
作者: Tim Fields
出版社: Focal Press
简介: Game companies have started using a highly distributed development model involving?use of creative terms to work on?portions of games, and then compiling at the home company. Game industry veteran Tim Fields teaches video game producers and directors how to challenge conventional wisdom and make use of this model by working collaboratively in teams. Fields interviews a broad spectrum of people in the industry, from producers at top game publishers, to small business owners in the US and UK. These subjects have a wealth of hard-earned experience in different facets of distributed development, and their stories provide a fascinating goldmine of information and insight.Game Producers and Directors will learn just how to find the best people for any job, and work with them to make successful games, using a distributed development model. A supplementary web site provides filmed interviews from the book, a forum, and additional tips and tricks. * With 15 years of experience at major entertainment software publishers (Electronic Arts, Microsoft, Nintendo, Sony) Tim Fields is a widely recognized expert on using distributed teams to create games. * Covers how to identify and contract partners, keep your project on track, and realize your game vision and and features more than a dozen case studies and engaging interviews from key game professionals - from companies responsible for the biggest games of today: ex. "Madden NFL series," "The Sims," "Chocolatier."* Provides valuable tested solutions to common pitfalls that can happen when companies use collaborative teams to create games.
  
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